I haven't been modding Morrowind for long but I have modded Oblivion and Skyrim for years and hardly ever had crashes or errors. I recently modded Morrowind using MGSO and just a few essential mods like Accurate Attack, Speed&Stamina, and the Trade Places mod but I keep getting load errors here and there, like the one in the screenshot below. Most of them seem random and when I exit the game and re-load everything many of them do not pop up again. Is this common or unavoidable in Morrowind? Should I try to not care or pay attention to these? And more importantly, can I turn off these messages somehow in the ini file? That particular error looks like it's to do with summoned creatures.
Page 1 of 2 - Help! Morag Tong Bug? - posted in Morrowind Discussion: I have a problem with the Morag Tong quest line. I am unable to get any more writs from the guildhall masters because whenever I click on the the topic about writs all the quest givers say There is an outstanding writ Maven Drenim and Tirer Belvayn And there names arent highlighted in blue so I cant even ask about them.
The Morrowind Code Patch (on Nexus) v2.0 and above makes this fix to the game executable: Summoned creature crash fix. Prevents crashes from spell effects bound to creatures that have been unsummoned. But that error looks more like something that would need a tes3cmd multipatch: There is a bug in Morrowind that can cause the game to crash if you leave a cell where an NPC has summoned a creature.
The simple workaround is to flag summoned creatures as persistent. The Morrowind Patch Project implements this fix, however other mods coming later in the load order often revert it. This option to the multipatch ensures that known summoned creatures are flagged as persistent. I put some info on tes3cmd on the It looks like, from your post in the mod thread that you're having some problems. Could you post in here what I asked for there? A copy of your mod list and the contents of your warnings.txt file? Ideally seeing your mod list in load order would be best (from Wrye Mash, mlox or Reorder Mods), failing that then grab it from the Game Files section of morrowind.ini Finally, to answer your question: 'Are errors unavoidable?'
No, they're very avoidable. A lot of the tools and techniques available in Oblivion and Skyrim grew out of the experiences of Morrowind modding. For example, Wrye wrote Wrye Mash for Morrowind before Wrye Bash for Oblivion. Horatio discovered levelled lists and wrote his levelled list merger for Morrowind, which Wrye incorporated into Wrye Mash's Mashed List.esp which grew into the Oblivion Bashed Patch. Timeslip recognised the problems people were having installing mods in Morrowind and started to develop Oblivion Mod Manager before Oblivion was even released to help people install all that game's mods. I believe OBMM begat the Nexus Mod Manager.
Basically, the experiences people had with Morrowind led to development of tools in later games. Sadly there hasn't been quite the level of conversion of those tools to Morrowind that I'd like. With some exceptions, like Wrye adding the BAIN Installers function into Wrye Mash. Anyway, history lesson over. This could help. This is from Mlox, still haven't figured out how to export a list in Wrye Mash. I am also running Morrowind with MWSE because of Mel's Teleport mod.
I am having a bit of trouble getting some of the companion mods to work together. I ellimated CM Partners from my active mods and currently I am using the Romance mod and Vampire Embrace along with the patch for the two. The Laura follower mod also has a patch that goes with Vampire Embrace that I managed to run across.
I haven't installed to many mods over what is included in MGSO but yeah, the companion mods have given me the most trouble so far. I am using MCP 2.1 and I think (I may be wrong) that Morrowind Patch Project (or whatever its called) is included in MGSO.
And thanks for the history lesson, its cool going back and see familiar names in the annals of Morrowind history. I feel like a gaming anthropologist trying to piece together a decently modded game of Morrowind after so easily having access to all the best Oblivion and Skyrim games for so many years. I am reading on TES3cmd atm, so basically its TESEdit.
I should most likely use it to make a merged patch then? Edit: Okay, made a merged patch. The method I used was to install the Tes3cmd.exe into the data files folder then hold shift and right click the data files folder, selecting 'open command line prompt' then type 'tes3cmd multipatch' into the cmd prompt and hit enter. It generated and activated the merged patch. Here is another error that happen both before and after making the merged patch. It also happened in the Tel Vos service tower.
Edit: Alright the issue below in the screenshot apparently occurs from MGSO (obviously since the mod is from MGSO) and I found the fix here: And here is the error you asked about in the other post in the Vampire Embraced CM Partner Patch thread. I have since removed CM Partners though, so I guess don't worry about this too much. You can see, though, why I am asking about errors.
Since they seem fairly common so far with very little modding. It seems most of the mods I pick (usually ones that are widely known and well endorsed) have some problem that has to be fixed. Sorry to bombard you with questions but should I try cleaning all of my mods? Is that safe to do in Morrowind? And what tool or method should I use for the job, Tes3cmd? Okay, after finding that website I mentioned in the previous post I am rebuilding my game from the ground up with a fresh install and I am going to try to fix as many known bugs for MGSO as I can. Apparently its quite the PoS when it comes to bugs.
I guess the team is tired of working on it so there is little hope, I would Imagine, of an official patch. Thank you for your time, I don't want to bother you with known issues any further so let me revise my build and see what I come across from there. One last question though, I need to know the best method for cleaning my mods and should I clean every mod?
I see in Wrye Mash there is a repair references option, will that do the job as far as cleaning goes or do I need to use Tes3cmd also? Just lost a huge post replying to you. Here're the highlights: Update mlox (it's here on Nexus), the program and rule-set are years out of date as it's the version bundled with MGSO.
Everyone who uses Better Clothes or mods derived from it sees those errors in warnings.txt. They're characteristic of how BC was set-up and are harmless.
Only use one unofficial patch ESM. Use 1.6.6 You made a multipatch.esp fine Checkout the OP of the on Bethsoft for known fixes (and Kingpix, the main guy behind MGSO, is back from national service so there could be an update coming soon-ish).
That partnerMagic error is from CM Partners. Bit odd, about all I can think of without delving into the mods is not running the right version of the CM Partners main mod with the patch. As you've got a couple of Emma's mods though you should be good for companions without CM Partners. You should clean all your mods (but not the Bethesda ESMs). It's basically like removing ITMs in TES4Edit. There's a switch for tes3cmd to clean all mods and generate a multipatch.esp Wrye Mash's Repair References command isn't the same as cleaning a mod.
Great, I download the new Mlox and suddenly my errors went through the roof. I guess its better knowing than not knowing. Nearly all of them are from MGSO, of course. Here it is, just continuing with the topic. I suppose the question should have been 'are errors fixable' and not 'are errors avoidable?' With MGSO it takes a lot of extra curricular activity to make your game work smoothly it seems. Now some of these errors below ARE fixed, like the psorticons.esp and some I guess you can live with without any real problems so its not so bad, right?
NOTE 'AdjMagicka Regen (1.00%).esp' ! 'Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way).' (Ref: ) NOTE ALL 'aleclothingv0.esp', 'aleclothingv1.esp' !!
Some people have reported the Aleanne NPC disappearing from their game due to a local reference conflict. The Morrowind Code Patch by Hrnchamd ( ) reduces the chances of such local reference conflicts, alternatively one can use Wrye Mash's Renumber Refs function ( ) on one of the two 'Aleanne Armor and Clothes' mods. !! (Ref: ) CONFLICT 'BetterSounds.esp' ANY 'AtmosphericSoundEffects-3.0-Tribunal.esp'MISSING(AtmosphericSoundEffects-3.0-TBM.esp)'MISSING(AtmosphericSoundEffects-3.0.esp)' 'It is not recommended to use 'BetterSounds' together with Duncun's 'Atmospheric Sound Effects' (Ref: 'BetterSounds-9967.zip ReadMeENG.txt') NOTE ALL 'BetterSounds.esp', 'Graphic Herbalism.esp' !!
'Some sounds are attached to plants via scripts (corcbulb, some hackle-lo, wickwheat, kreshweed). That's why if you use some 'herbalism'-type mods, you'll collect the plants the old way.' (Ref: 'BetterSounds-9967.zip ReadMeENG.txt') !! If you wish to harvest plants as per your herbalism mod (and lose the sounds from 'Better Sounds') then create an Order rule in your mloxuser.txt to load your herbalism mod after 'Better Sounds'. !! If you wish to hear all the sounds generated by 'Better Sounds' (but revert to the default harvesting mechanic) then create an Order rule in your mloxuser.txt to load 'Better Sounds' after your herbalism mod. NOTE 'Texture Fix - Bloodmoon 1.1.esm' 'Texture Fix - Bloodmoon' is included in the newer 'Bloodmoon Landscape Overhaul': 'Slartibartfast's 'Bloodmoon Landscape Overhaul' is a visual overhaul of the Bloodmoon Expansion, fixing the land of texture seams and some experimental reshaping of the land in the area of Fort Frostmouth and the river to the northeast in an attempt to make Solstheims dull landscaping a little more interesting.'
However, if you do not want the land sculpting done in the Overhaul, the author recommends you stick with 'Texture Fix - Bloodmoon' which just fixes seams. (Ref: 'Readme -Bloodmoon Landscape Overhaul.txt') NOTE 'Better Clothesv1.1.esp' !
The option 'Argonian clothing choice' in the highly recommended 'Morrowind Code Patch' by Hrnchamd: ! 'Makes Argonian females prefer to wear male versions of armour and clothing. To avoid looking like a mammal. ! This is a convenience such that mods don't have to individually account for Argonian-specific versions of their items.' Enabling this option removes the need for the complicated sewing kits added by this version of 'Better Clothes', you should enable this MCP option and use 'Better Clothesv1.1nac.esp' instead.
Its all pretty clear but. All I have done is install MGSO and there are so many MISSING files (it seems). Now I know that some of the files included in MGSO were 'tweaked' but not sure which ones. MGSO is comprised largely of pieces/parts from other mods. So maybe the missing files are okay?
O.O I tried real hard to do a Morrowind build without MGSO by going through the credits list on the MGSO wiki and trying to find all the texture mods. Needless to say, I gave up after 3 days of scouring the internet for files that no longer exist. I felt like I was fighting the 'nothing' from the old movie 'The Neverending Story'. The historian's dropped the ball when it came to preserving Morrowinds modding history, it's a shame. That's the trouble with MGSO, people don't know what mods have been installed. A manual install means that someone's more likely to know what plugins they've installed.
Ever since I left the Morrowind modding community several years ago, the community has been amazing about collecting and re-uploading my mods after a site issue. However, the current place of upload seems to confuse some and also does not offer screenshots. This is the official compendium of my mods. All files are listed on the download page in seperate mods. Please pay attention to what you download. I've been done with MW for a long time. No support is offered, since I can't really remember much about them.
If you need help, please seek the guidance at the official forums. I won't be of any help, I despise all my old work.with a few exceptions that rank high up on the loath meter.
You'll need to refer to the readme for more info, as I obviously need to keep descriptions to a reasonable level. I don't have decent screenshots, due to the game no longer being installed (plus, I think my ex roomie ran off with my disks) so uploading screenshots is encouraged. Some of these mods are really old, I spent years modding for Morrowind. I warned you. Category list in order: Houses Better Bodies Clothing Races Companions Appearance Misc Enhancements & Replacers Modders Resources Tutorials. CATEGORY: HOUSES.ASCADIAN ROSE COTTAGE.
Ascadian Rose Cottage is your home, away from home. I created this home because I knew I could have in Morrowind what I dream for in real life: A rich and cozy rose cottage. This home was inspired by a few images I found of old English cottages. The cottage is decorated with lots of flowers, handpainted dishes in a rose theme, cozy sofas, and lots of detail. The cottage can be purchased from the female caretaker for 3000 gold. The cottage is found North of Pelagiad.
Requires both Tribunal and Bloodmoon Expansions Necessities Of Morrowind patch available.Magus Realm Tower Version 2. At the beginning of time, a powerful Mage named Magus split time into fragments. Within one fragment is a world, we call it the Magus Realm. Journey to the Mournhold Magic Shop to find out more about the Magus Realm, and to obtain the portal gem which will take you there. Please note this is currently not a quest. Perhaps in time.
Features/Points of Interest: -Inside the realm, trapped in a bubble of time and space is a small tower for you to live in. The tower is on a small island, literally floating in a bubble of space. On this island a few kind fairies, giant trees, strange fungi, and a unicorn await you! -The entire tower interior is one cell. Only one room is separated by a door.of course, that's the bedroom. The tower features: a small study, kitchen, dining room, bedroom, mannequin room, and two laboratories.A trap door will lead you to the top of the tower, where you can look down into the tree canopy, or out at the stars.You may drift off to sleep with a strange rotating Dwemer machine over your bed.
![Morrowind Patch Better Bodies Clothing Line Morrowind Patch Better Bodies Clothing Line](https://i.redd.it/3ry2io26yfsz.png)
The animated, boiling cauldrons are containers.There is alchemy sorting service available for the Morrowind and Tribunal ingredients. The jars are skulls, and the sorter is a tiny green dragon wandering around the laboratory.Do not let appearances deceive you; there is plenty of storage in the tower. Each bookcase (with faux books) is a container, which can hold up to 2000 storage lbs. I think you will find more than enough storage room.There are 4 Male and 5 Female Breton mannequins. These mannequins use an original Bethesda race, and will therefore change body style depending on what body mod is used.
In other words, any of your better bodies clothing will fit your mannequins too! ' -Located in the study are a set of soul gems. These soul gems will allow you to travel to all the Mage's Guilds, and also the Mournhold Magic Shop.The Summoning Gem for the Magus Realm will allow you travel to the realm whenever you like. The gem will summon a unicorn who will offer you and your companions travel to the Realm.for a small price.There are quite a few equip able wizard hats in the house.
These may be equipped as helms, or left where they are as part of the decor. There is only one short hairstyle attached to the hats for both male and female characters. Requires both Morrowind and Tribunal.Pearl Palace. While walking in Hla Oad, you meet a strange being, who seems to be covered in scales with a fin down her back. A wave of compassion and curiosity crash over you.compelling you to speak to this strange creature. The creature is startled that you have chosen to speak with her, and is warmed by your compassion.
She invites you to live in the grand Pearl Palace.and tells you its dark story. A completely undersea experience, all the windows are sea through, with views of undersea creatures outside of them. A unique quest to help a heartbroken widow, and to finish what a dead man started. Do you choose to take it?
Or will you keep the secrets for yourself? The Quest will take you to a new undersea cavern. The quest is not required for ownership, nor is it required at all. If you choose, you can ignore it.
View Readme online for complete list of features:.Seaside Cottage. This mod adds a breezy little cottage, decorated in the shabby chic style, on a small private island in Azura's Coast region. Enjoy views of the ocean from bath or bed! The cottage cell behaves like an exterior cell, allowing the light in the cottage to change throughout the day (fitting for it's large windows). You can also enjoy wonderful views of the moon sparkling off the water or the stars twinkling in the sky. There are no quests, long journeys, or money to pay to obtain this charming vacation retreat. Simply speak to Him-Who-Sails-The-Seas, an argonian located at the docks of Tel Branora.
For a small fee, he will take you to the cottage's island. He will also offer you travel back to Tel Branora from the cottage. Requires either Tribunal or Bloodmoon.Xenterra Keep. This house was made by request for a member of the Official Elder Scrolls Forums. I tried to incorporate as many of this member's ideas as possible. If you've ever traveled North West of Seyda Neen you may have ran into a strange wood elf who died in a very unexpected way.
His name is Tarhiel. Have you ever wondered: Where did Tarhiel live?
While having this house be Tarhiel's last dwelling was a last minute decision, it adds a bit to the mystery of Tarhiel. The house is located a bit North of where Tarhiel falls from the sky. If you look to the east just before the mountain pass, you will see the entrance to Xenterra Cavern. Within this cavern is a medium sized castle. Within this castle you will find: - Main Hall - Kitchen (with slave quarters and pantry) - Weapons Display Room - 3 Mannequin Rooms with 20 mannequins each - Vault - Upper Hall - Lord's Chambers - Ladies' Chambers - Nursery (with Playhouse) - Baths - Study - Forbidden Garden - Forbidden Laboratory Requires both Tribunal and Bloodmoon Expansions.Steinthor Hall.
Located on beautiful river front property, Steinthor Hall is a warm and masculine hunting lodge. This home was designed for players who prefer less 'frilly' details in the homes they choose. I also tried to stay extremely Nordic with the decor of the lodge. I intended this to be a nice place to stay for hunter/ranger/warrior type characters.
Features: -3 Male stone Better Bodies Mannequins and 2 Female Stone Better Bodies Mannequins.A Neccesities of Morrowind compatible kitchen area: Beer and Wine Barrels, water barrels, and and oven. No NOM food or items have been included.Lots of shelving for storage. Also, cabinets used in the colony tile set that were not containers have been made into closets, bookcases, etc. All with high storage capacities.3 animated, levelled, respawning practise dummies. They will level with your character, and if the corpses are disposed they will respawn in 3 days.A sauna room.
Currently 'un-working', but it was a neat feature that I thought I might mention. This is a Bloodmoon home.Solstheim Castle. The noble night Aegir Brondolf had fallen.
For many years his grand castle has remained un-claimed. Are you ready to claim it for your own? This spacious castle is located off the north-east coast of Solstheim.
The castle itself offers many living and exploratory areas, including: -A great hall -Kitchen -Servants’ quarters -Study -Dance Hall -Amory and Training Rooms -Weapons Display Room -Imperial Shrine -Greenhouse -Laboratory -Bathroom -The Lady’s Chambers (complete with room sized closet) -The Master’s Chambers -Private Study -Wine Cellar -Guest Chambers -Planetarium -Summoning Room -Captain’s Quarters -Indoor Pool Room -Trophy Room and Menagerie There are also other services and excitement to be found within the castle’s grounds or in the neighboring village. One can find such things as: -A general goods store (Which sells most of the new miscellaneous and food items I have added.) -A tavern -A merchant hall -Guard Quarters -Fully explore-able castle walls and gate houses.There is even a surprise for those characters with an evil side. So how do you find Solstheim Castle?
Travel arrangements can be made from Dagon Fell or Fort Frostmoth. Suran Underworld users will need to download the SU dock fix for both mods to use the Fort Frostmoth dock. Such expensive living does not come free however! You must complete a short quest in order to obtain the key to entering the castle. If running a castle or spending time at the local tavern become too much for you, there is also a small forested island and barrow to explore. There are also two small side quests available for those that choose to take them. View Readme Online:.Wolverine Hall Well House.
This mod adds a small cavern house underneath the well located on the grounds of Wolverine Hall in Sadrith Mora. Nothing special here, except for the decor. This is the second house I ever made, over 2 years ago. I have not modified it since it's original creation, except to clean it with TESTOOL when someone asked if they could see it. There's nothing special- no fancy scripting/NPCs/NOM compatibility. It's just a cool cavern to stay in when you need someplace to sleep. It might work rather nice for a roleplaying Argonian as well.
CATEGORY: BETTER BODIES CLOTHING.Clothiers Of Vvardenfell. This mod features a very large and eclectic clothing and armor collection by Korana, BadKarma, and Lady Rae. Perhaps the largest Better Bodies clothing collection, it features: -30+ items by Lady Rae -80+ items by Bad Karma -380+ items by Korana This mod also features a wild and crazy tavern, 7 stores, new NPCs,a mini quests for some frisky fairies, and 4 new books with a mini quest. Requires both Tribunal and Bloodmoon Expansions.Pirate Resource. Enclosed is a small treasure trove of random things I had made many years ago for a pirate mod.
While working on it, I quit modding. There are various clothes, weapons, and items. Feel free to use them at your own descretion.
Many are in an unfinished state. There are no icons, GNDS, etc. I have not had the game in years and will not be providing these things or offering any assistance. There is an esp enclosed. I'm not sure what is in it, as I said it's been years.
DO NOT use it to add things to your game, merely as an example of how the various body slots are set up. Once again I cannot offer any tutorials, work, or assistance. You will need to finish/figure these things out for yourself.Better Bodies Falconer Leather. his plug in adds several 'Falconer Leather' items, for both male and female characters.
The articles of clothing and armor are designed for use with Better Bodies 2.0. The items are named Falconer because of the symbol on the female bodice bracers, and on the belt buckles. I have also included a quiver and a shield by Dongle. The armor and clothing pieces are interchangeable to make different outfits. The clothing, armor, and equipment can be bought from a female High Elf in the lower section of the Balmora Fighter's Guild.Better Bodies Gypsy Outfit. This Mod Adds: -A long beaded skirt -A beaded top -A wig with head scarf -A pair of red sandals to match.Better Bodies Long Dresses.
This mod adds 5 dresses based off of Semtex and Actarus's mesh. There are two common dresses for sale, and 3 fancy dresses.Better Bodies Peasant Gowns. These 'Peasant Gowns' are full gowns, designed for use with Better Bodies 2.0. The gowns have full sleeves, full skirts, and bodices that tie up with a bow. The mesh is made by Robearberbil. I have created a small shop in Pelagiad, located just inside the castle's walls.
Eloine Stacy sells all of the peasant gowns, some expensive clothing from the original game, and also two pairs of Better Bodies boots made to go with the gowns. There is a dark brown pair, and a black pair of boots.Peasant Gowns Replacer.
This mod replaces some female outfits with the Peasant Gowns. It is mostly shirt and skirt combinations that have been changed. I have tried not to modify any NPCs wearing robes, pants, or armor. I have tried to place commoners in more common gowns, and nobles and richer merchants in more expensive gowns. The gowns have the possibility of being found on NPCs who live in: small towns,larger cities, forts, and a few secluded farm houses.
NPCs found in caves, tombs, and Ashlander camps have not been replaced. I have also changed a few NPCs in the Vampire Clan locations.
There are also a few women located around the world in exterior cells who have had their attire changed. Some random gowns have also been added to the inventory of local clothiers. There is also a shop included that sells all the gowns, boots, and a selection of clothing from the original game. This shop can be found in Pelagiad. There are two eps included- one for Plain Morrowind, and another for the Tribunal Add-on.
I have decided not to make a Bloodmoon Add-on version. Please do not use this mod and the Better Bodies Peasant Gown shop together.Sexy Black Collar Dress. This plugin adds the following to an NPC found in the Addamasartus.
(The cave near Seyda Neen). She'll sell you the following items, so don't kill her: -A long black dress. The dress is cut with high slits up the legs on both sides, and has deep 'v' opening from the neck to the belly button. The dress has a leather buckeled collar, long sleeves, and a semi transparent 'v' down the back.A double sided cloak. The cloak is black on one side, and red on the other.A pair of buckled leather plateau boots by Durgoth and Qarl that inspired the dress. This version is 1a because it's not really finished yet.
I'm releasing it per request.Venom Rose Equipment. Travel to the Ald Ruhn Morag Tong guildhouse to meet Venom Rose. She will sell you: -The clothing version of the thigh high boots -The clothing version of the body suit -The armor version of the thigh high boots -The armor version of the body suit -The armored long cape -Two weapons made by Robearberbil: Lady Death's sword and Dawn's sword.Silk Dresses. This plugin adds 8 new dresses to the game. These dresses are inspired by modern sleek evening gown styles. Most of the gowns are decorated to give the illusion of being made of silk. The dresses can be bought from Verara Rendo, Suran's resident clothier.
Better Bodies 2.0 or higher is recommended for the clothing to fit correctly. Please note, Romantic Dream may disappear under water or when using a chameleon spell. The gowns do not have individual ground GNDs, but instead have dress patterns for each dress.
I did not feel the need to increase the download size by creating separate textures for GNDs.Gloves for BB Silk Dresses. This plugin adds 4 elbow length gloves to the game. These gloves were designed to match 4 dresses, previously released in my (Better Bodies) Silk Dresses pack. The gloves can be bought from Verara Rendo, Suran's resident clothier.which is also were the dresses can be bought.
This plugin does not require the silk dresses esp.Silk Wraps. This mod adds 13 recolors of a dress I made for several other projects. These color variants were created upon requests over the course of a year. I have also included 2 pairs of black and brown leather boots. The items can be bought from a new shop, located on the outskirts of Dagon Fel.Korana's Closet Beta.
(This mod is dead to me, I despise it so. But I know someone will ask for it, so here you go. No screens will be provided) Korana's closet is not only a clothing store, it sells items for your home as well. Underneath the shop is a small house to enjoy whenever you like! There are some clipping issues with the robe meshes. So what all is in this? -Hurdy Gurdy's robes have been modified to fit Better Bodies 2.0.
A few with custom capes to fit the robes. Both robes and capes where created by JunkMail.These are the robes I mentioned above.A special pair of pants and corset.Sandals and boots for both Male and Females. Also made by Junkmail for Better Bodies 2.0 -3 New shields and a retextured staff -6 Dresses using Neuman's Tight Dress Mesh for Better Bodies 2.0 -12 moveable tapestries -2 moveable paintings -There is one Imperial Female Mannequin and one Dark Elf Mannequin. The meshes and textures for these are not included since currently they use better bodies meshes. You WILL need to obtain Better Bodies for these to work until the final release.A movable 'wrought iron and copper' fire place screen.A Few other household items such as several types of towels.All the non enchanted armor from Morrowind and Tribunal are also sold.at their original prices.Gorg's Necklaces are also all sold here in one location.
You will need to obtain Necklace Pack by Gorg. CATEGORY: RACES.The Tylwyth. The Tylwyth are a gentle Better Bodies fairy race. Males are spritely, without wings by default, but can equip several pairs of wings that are sold.
Females by default have wings with necklaces attached. Both male and female have glow mapped tattoos. The race, and the player, have a complete set of voice reactions, including a few custom added sounds. Travel north east of Hlormaren (a ways North West of Seyda Neen on the Bitter Coast, almost directly north of Balmora) to reach the magical place of Tylwyth Coeden. Look for a strangely out of place tree, with a door attached. Inside, you'll find a magical place full of dancing Tylwyth.
Stop and talk to the two dancing Tylwyth near the door to learn the secrets of the Tylwyth, and also buy: -Several wing variants, some equipable to males. (ALL wings animated) -2 male outfits -A multitude of female fae outfits -A special necklace designed to hide your wings -Two special bows, designed by Phijama for this project -Several other weapons and bows fit for a fae! The 'sparrow' wings have a very special feature. The outer edges of the wings will change color during spell casting. The color depends on the type of spell cast (ie 'on target', 'on touch', or 'on self'.) Take the vine trellis up to the upper levels of Tylwyth Coeden to reach the palace of the Fae Queen, who has a special task.if you're up to it.
She asks you to defeat the evil Rat King, who lives in the roots of the tree. In return, you will gain a very unique player home. You are always welcome to sleep in any other beds in Tylwyth Coeden, but if you would like a home unique to the others in Tylwyth Coeden, the task is yours for the taking!.Meadow Fae. 'Quick of wit and fast on their feet, these agile creatures are suited for land or air. Somewhat elusive, Meadow Fae depend on their security and magical skills to keep them out of trouble. If found, the meadow fae can prove to be a very well versed and cheery sort.
Meadow Fae prefer to go unarmored for faster flight, and marksman skills suit the flying fairies well.' The meadow fae are a race inspired by fairies. They are slightly shorter then wood elves. The race has different wings for the male and female variants of the race. The females are pale and petite, with delicately placed leaves and flowers on their bodies.
The males are brown and green with permanent underwear. The race uses the seamless Better Bodies meshes, but no files are required from that mod. 8 female heads and 3 male heads are included with many hairs. Vampire heads have been included, and you can also choose to play those heads as a non-vampire. A class and birth sign are also included. A shop that you are welcome to call home is also included.
The shop sells: -A wig for vampire female characters -Several variants on a rose arm wrap shield -Better Bodies dresses designed for the meadow fae -A cape -Several pairs of wings -Pants and shorts -A few loincloths and tops To find the shop, speak to Willow in Arrille's Trade House, Seyda Neen. The shop is a nice under-hill house, with gentle music and butterflies.
Meadow Fae glow wings also available. Meadow Fae companion also available.Seamless BB Asian Race. Since I did very little on this mod, it didn't seem right to upload it. However, I was the hoster of this mod and right after I announced my intentions to not re-upload I received an email looking for it.
How's that for a sign? This mod contains a new race for the Morrowind, a complete stand-alone Asian race using seamless Better Bodies models. Better bodies is NOT required to use this mod, as the files are included. Included are: -22 male heads (including vampire head) -44 female heads (including vampire head) -17 male hairstyles (every one is a new mesh not released in any other mod) -44 female hairstyles (with some brand new meshes not used in any other mod) MANY People contributed to this mod. The list is as follows: Zuldazug, Korana, redwoodtreesprite, RoBearBerbil, SuperMoose, TheSiriusSnape, lochnarus, Erstam, Psychodog Studios, and an unknown author of the prefixed 'RB' hair meshes. CATEGORY: COMPANIONS.Meadow Fae Companion. She is a relatively simple companion.
You can find her living in a tree house, in the same valley as Lillianth Facia (south of Balmora, across the river from the Egg Mine).